Sport

In the context of computer science (CS), „sport“ generally refers to the study and application of sports analytics, which involves the use of data analysis and computational techniques to gain insights into sports performance, strategy, and outcomes. This can include statistical modeling, machine learning, and data visualization to assess player performance, optimize team strategies, and improve overall game tactics. Additionally, „sport“ may also relate to the design of sports-related software or applications that facilitate training, performance tracking, or fan engagement, incorporating elements of user interface design, data processing, and real-time analytics.